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The aim of the game is simple: by controlling squares on the board, which represent streets or public works, the player can illicit money from other competitors. The winner is the last player with money left, or the richest if the game is played against the clock.
Gameplay is also simple, downplaying the complexity of real business. The player first selects a pawn to represent them in the city. These pawns include figures such as dogs, thimbles or tophats, seem to suggest the player is not human, and lends the game a perverse, magic undertone unsuitable for younger players. Having selected their pieces, the players role dice to decide how far they move on the board. Most pieces on the board represent streets in the city, and players can decide to buy these properties if they land on them. If they land on a property owned by another player, however, they must pay that player rent. Players can raise the rent to astronomical amounts by building more houses on properties they own, thus hoping to run other players out of business faster.
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